毕昇:发明泥活字印刷术
毕昇:发明泥活字印刷术
猫十三
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Do you know how books are printed? In ancient times, when there was no large-scale mechanical printing, how did people mass-produce books? The use of woodblock printing reached its peak during the Tang and Song dynasties, but Bi Sheng, a printing craftsman in the Northern Song Dynasty, found that woodblock printing was inconvenient to use, so he invented clay movable type printing based on the experience of his predecessors. Clay movable type can be disassembled and reused, and it takes up little space and is easy to preserve, so movable type printing was invented. Every child can become an inventor, understand Chinese creation, and condense Chinese wisdom. "Amazing Ancient Chinese Wisdom and Inventions" selects 10 famous inventors in ancient China (Cai Lun , Bi Sheng, Du Shi, Huang Dao Po, etc.), 10 technical directions in different industries and disciplines (papermaking, printing, smelting, textile, etc.), through detailed technical invention scenes, combined with character invention stories, historical background knowledge, mechanical production steps, and interesting knowledge, highlight the exquisite skills and wonderful ideas of ancient inventors, and stimulate young readers' interest in natural materials, handmade crafts or scientific civilization and scientific creation. The combination of scenes - stories - development context - STEM experimental creation, with interesting audio stories and hands-on experimental short videos, presents inventions in a multi-dimensional and three-dimensional way.
sku: 9787122444981
Author: 猫十三
Publication Date: 1/1/2025
Publisher: 化学工业出版社
Series: 了不起的中国古代科技与发明 Awesome Ancient Chinese Technology & Inventions!
Age: 10-14 years
你知道书是怎样印刷出来的吗?古代没有大型机械印刷的时候,是怎样批量制作书籍的呢?雕版印刷的运用在唐宋时期达到顶峰,但北宋的印刷匠人毕昇发现,雕版印刷使用起来有很多不方便,便在总结前人经验的基础上,发明了胶泥活字印刷。泥活字可以拆版重复使用,且占用空间小,容易保存,因此发明了活字印刷术。每个孩子都能成为发明家,了解中国创造,凝聚中国智慧。《了不起的古代中国智慧与发明》选取中国古代10位著名的发明家(蔡伦、毕昇、杜诗、黄道婆等),10个不同行业、不同学科的技术方向(造纸业、印刷业、冶炼业、纺织业等),通过细节丰富的技术发明场景,配合人物发明故事,时代背景知识、机械制作步骤、趣味知识,凸显古代发明家的精湛技艺、奇思妙想,激发小读者对天然材料、手作工艺或科技文明、科学创造的兴趣。场景——故事——发展脉络——STEM实验创造,四个方面结合,配合趣味的音频故事、动手实验小视频,将发明创造多维度、立体化呈现。
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